![c4d bake texture c4d bake texture](https://storage.googleapis.com/snapchat-lens-assets/f1a09194-f02d-43ed-92b8-62e843179ff0/lensStudio/Guides/img/3d_animation_export_c4d_applymaterial.png)
A RAM capacity of 128GB (server 5, 6) and 256 GB (server 7,8) is many times higher than recommended.This package uses Nvidia GPU cards with a VRAM capacity minimum from 11GB up to 24 GB, which completely exceeds the Redshift recommendation of an Nvidia GPU with CUDA compute capabilities 7.0 and 8GB VRAM capacity or higher.This is one of the main reasons we recommend these 4 packges for designers to have flexible choice based on their budget and time. Redshift supports multi GPUs on one machine, increasing rendering performance multiple times.
![c4d bake texture c4d bake texture](https://i.imgur.com/cm2ikzu.png)
The servers’ configuration of iRender not only surpasses the minimum hardware requirements of Redshift, but it also exceeds the recommended requirements that Redshift published: If the diffuse port was textured, use a multiplication shader node to multiply the texture with the lightmap before connecting it to the incandescent port (or emission).The above steps essentially replace the ‘real’ diffuse lighting with baked diffuse lighting.Ensure that, if the image was saved out as an EXR, the gamma in the texture node is set to linear.Connect the baked images to the incandescent (or emission) color ports of your shader and set incandescent (or emission) weight to the same value as your original diffuse weight.Remove any diffuse lighting by making the diffuse color black or the diffuse weight zero.Depending on your 3d app, perform the baking filename steps explained above.Add a “TotalDiffuseLightingRaw” AOV to your scene.Ensure the bake set is using the correct UV channel Select both objects and assign them a bake set on both objects.Ensure the UV channels are named consistently. Create unwrapped UV channels for both objects.Create a scene like the one shown above, with two objects.Here are a few quick steps to generate baked lightmaps similar to the one shown above: